the comment below is absolutely correct, when launching with console I get this error when the first dialogue comes up:
### Exception ###
System.NullReferenceException: Object reference not set to an instance of an object.
at StartDialogue._Process(Double delta) in C:\Users\josep\OneDrive\Desktop\Dev\Godot\PolyZero\Junker\3D\Mods\Area\StartDialogue.cs:line 35
at Godot.Node.InvokeGodotClassMethod(godot_string_name& method, NativeVariantPtrArgs args, godot_variant& ret)
at Area3DMod.InvokeGodotClassMethod(godot_string_name& method, NativeVariantPtrArgs args, godot_variant& ret) in C:\Users\josep\OneDrive\Desktop\Dev\God8
at StartDialogue.InvokeGodotClassMethod(godot_string_name& method, NativeVariantPtrArgs args, godot_variant& ret) in C:\Users\josep\OneDrive\Desktop\Dev8
at Godot.Bridge.CSharpInstanceBridge.Call(IntPtr godotObjectGCHandle, godot_string_name* method, godot_variant** args, Int32 argCount, godot_variant_cal)
### Logger exception ###
System.NullReferenceException: Object reference not set to an instance of an object.
at Godot.NativeInterop.ExceptionUtils.LogException(Exception e)
Fixed! My dialogue scripts weren't loading properly. Itch won't let me upload a new build until the Jam is completed so the new release is only on the Github release page for now.
game seems to freeze after moving around a bit - appears stuck on what appears to be a dialog box that doesn't display text and can't be disengaged with
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the comment below is absolutely correct, when launching with console I get this error when the first dialogue comes up:
### Exception ###
System.NullReferenceException: Object reference not set to an instance of an object.
at StartDialogue._Process(Double delta) in C:\Users\josep\OneDrive\Desktop\Dev\Godot\PolyZero\Junker\3D\Mods\Area\StartDialogue.cs:line 35
at Godot.Node.InvokeGodotClassMethod(godot_string_name& method, NativeVariantPtrArgs args, godot_variant& ret)
at Area3DMod.InvokeGodotClassMethod(godot_string_name& method, NativeVariantPtrArgs args, godot_variant& ret) in C:\Users\josep\OneDrive\Desktop\Dev\God8
at StartDialogue.InvokeGodotClassMethod(godot_string_name& method, NativeVariantPtrArgs args, godot_variant& ret) in C:\Users\josep\OneDrive\Desktop\Dev8
at Godot.Bridge.CSharpInstanceBridge.Call(IntPtr godotObjectGCHandle, godot_string_name* method, godot_variant** args, Int32 argCount, godot_variant_cal)
### Logger exception ###
System.NullReferenceException: Object reference not set to an instance of an object.
at Godot.NativeInterop.ExceptionUtils.LogException(Exception e)
And you get stuck in here:
Pain, on it
Fixed! My dialogue scripts weren't loading properly. Itch won't let me upload a new build until the Jam is completed so the new release is only on the Github release page for now.
https://github.com/CrashCanHero/PolyZero/releases/tag/Release
game seems to freeze after moving around a bit - appears stuck on what appears to be a dialog box that doesn't display text and can't be disengaged with