A downloadable game for Windows

READ FIRST: The version of the game on itch has a game breaking bug and DOES NOT WORK AT ALL. Itch is not allowing me to upload a new build until the jam is done, so for now please go to the Github page where the newest release has been retro-fitted to the original one

https://github.com/CrashCanHero/PolyZero/releases/tag/Release

For the Acerola Jam 0

Poly Zero (PT)

A playable teaser for my series Poly

- Made with Godot

You play as Poly, a little kid robot who is a nomad and travels the world, seeking as many new experiences as possible. Poly refers to this as him "aberrating" since he will always try to specifically take the off roads.

You take control of Poly just after an earthquake hit the peaceful, snowy area he was aberrating thorough.

Poly fell into a crevase and now has to make his way out

Things of note:

- This is more of a playable teaser/tech demo than a game, there's not much actual gameplay except the swinging stuff and some simple "combat"

- Sorry no instructions in game, they are here instead

- There is NO SOUND OR MUSIC since I'm NOT A SOUND OR MUSIC GUY

- There is a door in the playground to leave when you are ready

CONTROLS

- WASD movement

- Your cursor will snap to surfaces you can grab and also the lone enemy in the playground

- When your cursor in on a grabbable piece of wall then click with either the left or right mouse to anchor your arm there

- Poly then can swing around, press space to detach your arm (This will detach both arms if they are both anchored)

- Movement is based off of Gold Source (since i used the GoldGdt controller as a base) so keep that in mind, holding movement keys won't make you swing faster, it just caps your speed

- Space to advance dialogue, you WILL jump when it closes

Made Using:

- Junk Box - Me

- Godot Jolt - mihe

- GoldGdt - ratmarrow

- Shader-Lib - Digvijaysinh Gohil

Download

Download
Win (x64).zip 60 MB

Comments

Log in with itch.io to leave a comment.

the comment below is absolutely correct, when launching with console I get this error when the first dialogue comes up: 

### Exception ###

System.NullReferenceException: Object reference not set to an instance of an object.

   at StartDialogue._Process(Double delta) in C:\Users\josep\OneDrive\Desktop\Dev\Godot\PolyZero\Junker\3D\Mods\Area\StartDialogue.cs:line 35

   at Godot.Node.InvokeGodotClassMethod(godot_string_name& method, NativeVariantPtrArgs args, godot_variant& ret)

   at Area3DMod.InvokeGodotClassMethod(godot_string_name& method, NativeVariantPtrArgs args, godot_variant& ret) in C:\Users\josep\OneDrive\Desktop\Dev\God8

   at StartDialogue.InvokeGodotClassMethod(godot_string_name& method, NativeVariantPtrArgs args, godot_variant& ret) in C:\Users\josep\OneDrive\Desktop\Dev8

   at Godot.Bridge.CSharpInstanceBridge.Call(IntPtr godotObjectGCHandle, godot_string_name* method, godot_variant** args, Int32 argCount, godot_variant_cal)

### Logger exception ###

System.NullReferenceException: Object reference not set to an instance of an object.

   at Godot.NativeInterop.ExceptionUtils.LogException(Exception e)


And you get stuck in here:

Pain, on it

Fixed! My dialogue scripts weren't loading properly. Itch won't let me upload a new build until the Jam is completed so the new release is only on the Github release page for now.

https://github.com/CrashCanHero/PolyZero/releases/tag/Release

game seems to freeze after moving around a bit - appears stuck on what appears to be a dialog box that doesn't display text and can't be disengaged with